Vanguard Operators are one of Rhodes Island’s primary defenders in the dystopian world of Arknights.
Vanguard Operators hold the front lines of defense on Rhodes Island in the bleak world of Arknights. These operators have a wide range of skills and are very important to the result of battles. Vanguards are often one of the first units to be sent out because they don’t cost many DP. This frees up more DP for the rest of the group to be sent out. Vanguards are great at dealing with the first waves of enemies in many actions because their stats are pretty good all around.
Within the Vanguard class, operators have unique skills and abilities that make a big difference in how well their teams do. Each Vanguard Operator brings a different set of skills to the fight. For example, the Pioneers are great at defense, while the Standard Bearers are great at quickly making DP. Together, they make sure that the team’s defense and progress are strong, which affects how important fights turn out.
Saga has more HP and DEF than most people in her class because she is a Pioneer Vanguard. Her second talent gives her 70% physical escape and heals her for 15 seconds when her HP drops below 40%. This makes her stronger against boss-type enemies who are dangerous. With her third skill, she turns into an AoE Guard. It makes her attack range and block count bigger, but it slows down her attack speed (ATK SPD). She has a slightly slower ATK SPD than real AoE Guards, but during the 20-second length of the skill, she gets 150% more Attack (ATK) and 20 DP.
But her first talent, which adds the Crippled status affect, is what makes her stand out. This action lowers an enemy’s health to 1, stops them from being blocked, and slows them down. These enemies will die on their own after 10 seconds. Also, Saga gives the player 2 SP right away when they kill one of these Crippled enemies. With Saga’s second skill, she can hit up to six targets and get 4 DP in return. Crippled enemies can be killed with this skill, which restores Saga’s SP and lets her do more damage and gain more DP.
The Bagpipe is a 6-star Charger Vanguard that deals damage on kill. With her powerful burst damage and multiple attacks, she can easily kill foes and get as much DP as possible. In addition, her second talent gives allied Vanguards extra SP when they first join the fight. To put it another way, Bagpipe lets Utility Vanguards quickly gather a lot of DP.
She does best on stages where enemies keep coming at her, letting her kill them all and get a lot of DP. She can also be used as an Executor Specialist, quickly killing specific targets before fleeing, since other Vanguards get DP back when they retreat. She’s also a useful “decoy” unit because she can take heavy hits or enemy special skills and still run away unharmed.
As one of the Pioneer Vanguards, Flametail has a special set of skills that help her dodge, which also helps close allies avoid attacks. Because of her skill, she can attack multiple enemies with two hits after evading. When Flametail is launched, she gives all Kazimierz Operators, including herself, the ability to avoid being hit physically.
Flametail’s first skill gives DP and does physical damage, stuns foes, and gives allied operators in its range a chance to dodge physical attacks. While her second skill gives her DP, raises her ATK and SPD, and makes both her ATK and block count go up. This makes her great at being in charge of the front lines.
Saileach is a strong Standard Bearer Vanguard that has been used successfully in endgame material. She has a unique mix of attacking and defensive support skills. Her skill improves the ATKSPD of close operators and heals enemies at the same time. In addition, she can move her flag around to change the area it affects, which makes her buffs more useful.
One of Saileach’s skills is meant to heal and boost the DEF of the Operator whose HP is the lowest. This skill not only heals significantly, but it also gives 20 DP while it’s active. It’s kind of like a better form of Myrtle’s Healing Wings. Saileach’s second skill is to throw her Ensign at an enemy that is on the ground. This does damage and stuns them for 3.5 seconds. Also, enemies close move more slowly, and damage from all sources within a certain radius is increased. Although this skill gives 10 DP, it also lets players save Operator slots for more difficult high-end material by compressing their roles.
Elysium is a 5-star Utility Vanguard who not only does a great job of getting DP, but he also helps his team a lot. With his Sniper Support talent, he lowers the DP cost of Sniper Operators and raises the ATK and SPD of posted Snipers while his skills are active. His first skill really stands out because of how well it makes DP. His second skill, on the other hand, not only gives him DP but also slows down nearby foes’ movement, takes away their stealth effects, and applies debuffs.
Elysium can survive the initial wave of enemies despite not being a strong fighter, ensuring the production of DP and providing assistance to the team. When you level up Elysium to E2, his Sniper Support skill gets better. This makes all Sniper Operators’ DP cost go down even more and their ATK SPD go up.
As a Standard Bearer Vanguard, Myrtle is a 4-star operator who is good at making DP and healing. Even though she doesn’t cost much DP, she is more efficient at making DP than even 6-star Operators. Their first skill is very good at healing and restoring DP, but their second skill gives some of that effectiveness up to heal a close ally.
Myrtle’s talent slowly heals all Vanguards on the map. This makes her useful in stages with tough beginnings or teams that are heavy on Vanguards. Myrtle is great at difficult content and events that need quick deployment because she is so good at DP Recovery. At level 2, her skill also heals deployed Vanguards at the beginning of a map without them having to do anything.
There are 5 stars for General Zima, who is in charge of the Ursus Student Self-Governing Group at Rhodes Island. At level 2, her skill lowers the DP cost of all the other Vanguards on the team. Ursus’s Roar, her second skill, gives DP and raises the ATK and DEF of all other Vanguards, making them stronger.
It also gives Zima more damage on kill and makes her stronger, which makes her one of the toughest Vanguards, especially when paired with a Medic. Zima really shines when she helps her friends, and she’s a great addition to the right kind of team.” When she gets promoted to E2, her talent lowers the DP cost of all Vanguard Operators even more, which helps in tough scenarios.
With her special skill, Sword Rain, Texas is the Vanguard for Penguin Logistics and one of the best 5-star Operators. She is great at AoE Crowd Control and DP Recovery. This skill stuns a big area, does damage to Arts, and gives DP. Texas’s Crowd Control skills are very useful because they let her buy time against strong enemies and stop quick enemies from getting by. It’s very important to get good at timing Sword Rain, because timing its rest wrong can have terrible results.
With her E2 promotion, Texas’s ability also makes it easier for her to start Operations quickly by giving her 2 DP at the start. Even though Texas is a 5-star Operator, she is very valuable as a Pioneer Vanguard because of her skill and ability. Her Masteries, especially the one that makes her stun last longer, are very useful for advanced and Basket Random players.
Siege is a flexible Vanguard who is great at both DP-Recovery and DPS, and she can block two enemies. Her first skill makes other Vanguards stronger in ATK and DEF, which is useful in fights with a lot of them. She has two ways to get DP: her first skill heals slowly over time, and her second skill does strong damage to a wide area and gives 3 DP right away. It’s Siege’s main skill because it’s cheap, has three charges, and works well with her buff.
Siege’s third skill, “Guard,” turns her into a powerful enemy with extra damage and stun. Her endurance and stickiness are helped by her high HP and DEF stats. When Siege is launched, it becomes a very useful ability because it restores a lot of damage, does a lot of damage over a wide area, and has great defense.
Cantabile is a 5-star Agent Vanguard who can hit from a distance and takes less time to redeploy. Getting DP through active strikes is what she does best. When she blocks an enemy, her skill raises her ATK, and when she’s not blocking, it raises her ATK SPD. Her first and second skills give different ATK boosts and extra benefits, such as making DP and camouflage.
Cantabile’s strikes are quick and strong, so she can hit enemies in the air. Because she keeps fighting enemies, she quickly gains DP. She is very flexible and can quickly take on new jobs, which helps her steadily gain DP.